2013 Chevrolet Traverse crossover

2013 Chevrolet Traverse crossover

ProEXR File Description

=Attributes=
cameraAperture (float): 36.000000
cameraFNumber (float): 3.459375
cameraFarClip (float): 4000.000000
cameraFarRange (float): 1000.000000
cameraFocalLength (float): 34.593750
cameraFov (float): 54.978191
cameraNearClip (float): 1.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 200.000000
cameraTransform (m44f)
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 4999, 2812]
displayWindow (box2i): [0, 0, 4999, 2812]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000

=Channels=
A (float)
B (float)
Dirt_Map.B (float)
Dirt_Map.G (float)
Dirt_Map.R (float)
G (float)
MM_1.B (float)
MM_1.G (float)
MM_1.R (float)
MM_10.B (float)
MM_10.G (float)
MM_10.R (float)
MM_11.B (float)
MM_11.G (float)
MM_11.R (float)
MM_12.B (float)
MM_12.G (float)
MM_12.R (float)
MM_13.B (float)
MM_13.G (float)
MM_13.R (float)
MM_14.B (float)
MM_14.G (float)
MM_14.R (float)
MM_2.B (float)
MM_2.G (float)
MM_2.R (float)
MM_3.B (float)
MM_3.G (float)
MM_3.R (float)
MM_4.B (float)
MM_4.G (float)
MM_4.R (float)
MM_5.B (float)
MM_5.G (float)
MM_5.R (float)
MM_6.B (float)
MM_6.G (float)
MM_6.R (float)
MM_7.B (float)
MM_7.G (float)
MM_7.R (float)
MM_8.B (float)
MM_8.G (float)
MM_8.R (float)
MM_9.B (float)
MM_9.G (float)
MM_9.R (float)
R (float)
Top_Down.B (float)
Top_Down.G (float)
Top_Down.R (float)
VRayDiffuseFilter.B (float)
VRayDiffuseFilter.G (float)
VRayDiffuseFilter.R (float)
VRayExtraTex_Front.B (float)
VRayExtraTex_Front.G (float)
VRayExtraTex_Front.R (float)
VRayExtraTex_Side.B (float)
VRayExtraTex_Side.G (float)
VRayExtraTex_Side.R (float)
VRayNormals.X (float)
VRayNormals.Y (float)
VRayNormals.Z (float)
VRayRawGlobalIllumination.B (float)
VRayRawGlobalIllumination.G (float)
VRayRawGlobalIllumination.R (float)
VRayRawLighting.B (float)
VRayRawLighting.G (float)
VRayRawLighting.R (float)
VRayReflection.B (float)
VRayReflection.G (float)
VRayReflection.R (float)
VRayRefraction.B (float)
VRayRefraction.G (float)
VRayRefraction.R (float)
VRaySpecular.B (float)
VRaySpecular.G (float)
VRaySpecular.R (float)
Z (float)


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Копирайт 2008-2012 “Detroit.in.ua” Перепечатка материалов только с разрешения администрации ресурса.